Marvel Rivals
Environment Design, 3D Props, and Lighting Polish for NetEase
Marvel Rivals is a team-based hero shooter developed by NetEase Games, built on Unreal Engine 5 and set across a wide range of Marvel locations reimagined for competitive play. From 2020 to 2024, Nuen Studio contributed environment design, prop design, and 3D production support across several map areas of the game, including Tokyo 2099, Yggsgard, Hydra Charteris Base, Midtown, Hellfire Gala: Krakoa, Klyntar, and Hellfire Gala: Arakko, working under the direction of NetEase's internal art team to bring each space to life within the established visual language of its location.
Our scope on this project extended beyond concept art into production support: exploratory sketches, environment and prop design, 3D blockout and detailing, and lighting and material polish handed off directly to NetEase's environment team. It is the kind of hands-on, pipeline-aware collaboration that defines how we approach AAA outsourcing work, contributing where a project needs it, guided by the client's direction rather than working in isolation.
The concept art produced for this project remains under NDA and is not cleared for public display. The images shown throughout this page are in-game screenshots highlighting the areas Nuen Studio worked on.
Tokyo 2099
Nuen Studio contributed early exploration concept art and sketches that helped shape the initial direction for Tokyo 2099, working from NetEase's brief to translate the map's near-future setting into a functional combat space.
Yggsgard
For Yggsgard, the world tree and kingdom of the gods, Nuen Studio produced early exploration concept art and sketches to help define the map's initial visual direction, guided by NetEase's vision for this mythological setting.
Hydra Charteris Base
Nuen Studio handled environment concept art for Hydra Charteris Base, along with lighting and material polish delivered directly to NetEase's environment team to help the space read clearly in engine.
Midtown
On Midtown, Nuen Studio's scope covered both prop design and environment design, including the Avengers Building exterior, alongside lighting, color, and material polish handed off to NetEase's environment team for final integration.
Hellfire Gala: Krakoa
For Hellfire Gala: Krakoa, Nuen Studio worked on environment blockout design and detailing in 3D, along with the design of the Cerebro helmet prop featured in the space.
Hellfire Gala: Arakko
For Hellfire Gala: Arakko, Nuen Studio's work spanned prop design and modular environment design in 3D, along with rendering and polish on the 3D blockout using lighting and color to bring the space closer to final quality.
Klyntar
Nuen Studio contributed prop design and polish work for Klyntar, supporting the symbiote-driven visual identity NetEase established for the map.