Designing the USS Protostar Cargo Bay: When a Starship Lands, Everything Changes
Most starships in the Trek universe never touch the ground. The USS Protostar does. And that single design decision changed everything about how the Cargo Bay had to work.
One Game, Six Countries, One Visual Identity
Giza. Vatican. Himalayas. Sukhothai. Shanghai. Each with its own architecture, its own light, its own thousand years of history. And yet, the moment a player steps into any of these locations in Indiana Jones and the Great Circle, there's no question which game they're in.
Interview: Behind the Design for Star Trek: Prodigy
“This project was never just about designing a cool spaceship.”
Bringing Iron City to Life: NUEN Studio’s Journey on Alita: Battle Angel
“Some projects arrive with a brief. And then some projects arrive with a weight.”