One Game, Six Countries, One Visual Identity
Giza. Vatican. Himalayas. Sukhothai. Shanghai. Each with its own architecture, its own light, its own thousand years of history. And yet, the moment a player steps into any of these locations in Indiana Jones and the Great Circle, there's no question which game they're in.
Interview: Behind the Design for Star Trek: Prodigy
“This project was never just about designing a cool spaceship.”
Bringing Iron City to Life: NUEN Studio’s Journey on Alita: Battle Angel
“Some projects arrive with a brief. And then some projects arrive with a weight.”